- 1Minigame Mechanics
- 1.2Game of Sums
- 1.3Lights Out
- 1.4Complete the Circuit
- 1.5Black Jack
Minigame Mechanics
Trials in Tainted Space. Contribute to Terridan/Trials-in-Tainted-Space development by creating an account on GitHub. You must be 18 years old to visit this site. Please verify your age.
Play Flash Games free online Games on the Best Flash Games site, Flashgames247 is a great place to come and play. We Add new Games daily! Description While adventuring in the universe of Trials in Tainted Space, the player may run into a number of minigames that may or may-not be essential to the completion of various quests. Most of these come in the form of puzzles, where solving the puzzle will result in victory, and therefore complete the minigame. If the Tank found on the ground floor of the Munitions Factory is not sabotaged, Estallia upon engaging in combat will enter Tank mode. The tank does 2 moves each turn, a Tank move and a Queen Move. Defeating her in Tank mode causes her to switch to regular mode. Missile Charge - Preps a missile Use Missile next round.
Description
While adventuring in the universe of Trials in Tainted Space, the player may run into a number of minigames that may or may-not be essential to the completion of various quests. Most of these come in the form of puzzles, where solving the puzzle will result in victory, and therefore complete the minigame. These minigames should not be confused with 'contests,' which rely more heavily on Captain Steele's stats rather than player interaction.
Game of Sums
This minigame is a math puzzle in where the player is given a certain set of numbers. With these numbers, the player must choose the numbers that will total a given value.
This puzzle appears: Adobe media encoder 2017.
- During the engine boot-up sequence during Fall of The Phoenix distress call.
- Booting up the back up generators in Syri's Quest: The Genetic Opera.
Objective
Select the numbers whose sum will equal the given amount.
Lights Out
This minigame is an interactive puzzle which is played on a grid using the interface's button system. Each button represents a 'light'. When a light is clicked, that light will switch between On and Off as well as the lights directly above, below and to the immediate left and right of it.
This puzzle appears:
- In the bomb disarming sequence during the Stellar Tether adventure.
- In a lock combination of the safe in the Science Quarters during The Kashima Incident.
Objective
Toggle each light until clicking the last light results in having the entire grid of lights turned Off.
Complete the Circuit
This minigame is an interactive puzzle which is played on a grid using the main screen as the display. On the grid, there are points that represent a source point (open, green circle with blue dot) and destination points (open, green circle) and the rest of the grid is filled with either non-interactive obstacles (closed, red circle) or variously-shaped circuit lines (open, highlight-colored circle). Clicking on a circuit line will rotate it in a counter-clockwise direction. When a circuit line 'connects' with the source point, 'power' from the source will travel through that line. Connecting another line with a powered line will have the power travel through that line as well. Rotating a line away from a powered line will 'break the circuit', and therefore breaking the connection. Having a source point connected to a destination point by powered lines will 'complete a circuit'. Clicking on the Reset button will revert the changes back to the default state of the puzzle.
This minigame appears in The Silence as a 'hacking' minigame for disarming a door and gaining access to an A.I.
In the main game, the minigame also appears:
- During the Eye of the Beholder quest as an option for hacking the entrance doors if Steele's I.Q. is at 75% or more.
- During the The Kashima Incident quest as an option for hacking the door to the Captain's Ready Room.
- The entrance to Overseer MaikeOffice as an alternative to the key card.
Objective
Connect all destination points to the source point.
Black Jack
Trials In Tainted Space Tank Puzzles
Black Jack, a.k.a 21 Pick-up is a card game that is simulated in Trials in Tainted Space. The game TiTS simulates the game by giving the player two cards from 6 normal 52 card decks. The player can ask for the dealer to Hit Them to receive another card or Stand. The dealer also receives to cards with one of them face down. Face cards are worth 10 points. Aces are worth 1 or 10 depending on convenience. PC goes bust if they exceed 21.
- Appears in the 'Treasure Nova' casino on Zheng Shi.
Trials In Tainted Space Tank Puzzle Crossword
Objective
The player wants to collect cards so that their score is closest to 21 but doesn't exceed it or to trick the dealer into exceeding 21 and going bust.